| 3. Houses |
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All buildings have a correct number plate.
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The first house is number 5, and there's something strange about it..
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Number 5 has burned.
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Fire has destroyed the house, but not completely burned it.
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Atleast finding an entrance is no longer hard.
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Burned from inside, walls are fine.
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This must be the most dangerous building in the area, but illogically it's not closed.
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Interesting result of fire.
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Oven is standing as ever.
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Quite a dark tone for a wallpaper. Perhaps there's a smoke extra in the darkness.
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Source of heat.
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House number 11 is a small hut. Supposedly for someone with not quite that high rank..
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11, which has been close to being destroyed by the big tree coming down. So, perhaps God was here after all when this happened.
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This building doesn't stand out of others, but it's a sauna instead of a house.
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Big house. Boarding prevented further expeditions.
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Red shed.
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Shed and another laundry drying place without the strings.
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Another well closed house.
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Number 3 is a twin house.
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Entrance stairs.
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Small wiring box on the wall of number 3.
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Huh. How on earth did this titmouse end up between plywood and the window frame? Not sure I want to know.
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Yet another house neighbored by a large birch.
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Another twin house.
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Dust your rugs here.
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It couldn't be avoided that we came across house 13. Watchers of horror flicks already guess that surprisingly it was possible to enter it. 13 is also the most distant one from the barracks.
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That's number 13.
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The house's floor is in terrible condition. The supporting beams could still carry some weight, but rest of the floor is rotten through and through. Here the kitchen.
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So what bad happened in the houser number 13? Well, a torch (the only one we had with us) went broken all by itself, it really did. So expeditions continued without artificial light.
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Attic window of 13. We stayed away from there, since the torch was lost.
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